Game and Interaction Technologies Master of Science Program


The information and program qualifications related to the Game and Interaction Technologies Master of Science Program, under the Department of Game and Interaction Technologies of the Graduate School, are summarized below.

Information About The Program

Game and Interaction Technologies MSc Program is a joint multi-disciplinary program between faculties of Computer Engineering, Architecture and Aeronautics and Astronautics.
The vision of the Game and Interaction Technologies MSc Program is to become a precursor in nurturing leaders in interdisciplinary research and practice - pioneering professionals and researchers, who can make innovative and creative contributions to the field of game design, development and interaction technologies.
The mission of the Game and Interaction Technologies MSc Program is to provide an interactive and intellectual education environment for the technological leaders and entrepreneurs of the future - who can influence the direction of the developments in the game and interaction technologies and industrial practice in the current information age,and the skills to continually enhance this knowledge with an inquisitive-minded approach and a sense of ethics.
The topics covered in the Game and Interaction Technologies MSc Program are game design, game development, game production, visual modelling in games, 3D computer vision, virtual reality, serious games, AI in games, interaction and interfaces, user experience, parallel ve distributed programming in games, network technologies in games and multi-player games.


Click here for the program's website.
 

Registration Requirements

Application Term : Previous Term / 2024-2025 Spring Semester

Application Requirements (For T.C Nationality)
ALES Numerical must be minimum 80 (old system GRE Quantitative minimum 720, new system GRE minimum 156 ). Undergraduate GPA must be minimum 2.7/4 (69.66/100). Graduation must be All Engineering, Computer Sciences, Computer Engineering, Information Systems Engineering, Digital Game Design, Electrical Engineering, Electrical-Electronics Engineering, Electronics and Communication Engineering, Industrial Engineering, Industrial Product Design, Industrial Design Engineering, Physics Engineering, Interior Architecture, Civil Engineering, Management Engineering, Control Engineering, Mechanical Engineering, Mathematics Engineering, Mechatronics Engineering, Architecture, Game and Interaction Technologies Program, Telecommunication Engineering, Aeronautics and Astronautics Engineering, Software Engineering, Management Information Systems.
Quota (For T.C Nationality): 10

Application Requirements (For International Students)
ALES Numerical must be minimum 80 (old system GRE Quantitative minimum 720, new system GRE minimum 156 ). Undergraduate GPA must be minimum 2.7/4 (69.66/100). Graduation must be All Engineering, Computer Sciences, Computer Engineering, Information Systems Engineering, Digital Game Design, Electrical Engineering, Electrical-Electronics Engineering, Electronics and Communication Engineering, Industrial Engineering, Industrial Product Design, Industrial Design Engineering, Physics Engineering, Interior Architecture, Civil Engineering, Management Engineering, Control Engineering, Mechanical Engineering, Mathematics Engineering, Mechatronics Engineering, Architecture, Game and Interaction Technologies Program, Telecommunication Engineering, Aeronautics and Astronautics Engineering, Software Engineering, Management Information Systems.
Quota (For International Students): 3

Application Page
Graduate Education and Training Regulation Senate Principles

Application requirements, application dates, and quotas are updated in real-time from the Application System.
 

MasterBee

Information about MasterBee


English Proficiency



Regulations and Guidelines

Regulations and Guidelines


Academic Calendar

Academic Calendar


Course Plans



Course Schedules



Course Adjustment and Exemption Procedures

Course adjustment and exemption procedures are carried out in accordance with the Exemption and Adjustment Procedures Regulation of Istanbul Technical University.
Exemption and Adjustment Procedures Regulation


Program Educational Objectives

- To posses the required knowledge, skills and attitudes required in mathematics, basic science, computer science and engineering and modelling fields to solve problems related to game design, development and interaction technologies
- To have ability to use the literature, methods and applications in terms of theoretical and experimental design and practical implementation in game and interaction technologies
- To have the ability to carry out education and research studies on game design, development and interaction technologies with interdisciplinary cooperation
- To have the skills for lifelong learning by following the scientific developments related to the field


Measurement and Evaluation

Evaluating Student Success
The student success is evaluated considering Articles 56, 57, 58, and 59 of the Istanbul Technical University Graduate Education and Training Regulation Senate Principles.

ARTICLE 56 - Before the enrollment for the courses begins, the faculty member who offers the course informs the Program Executive Committee about the types, number and contribution percentage to the final grade of the studies within the semester, as well as requirements for a right to take the semester final exam. These requirements shall be finalized by approval of the Program Executive Committee and approval of the chair of the department, who declares them to the student and informs the Graduate School.

ARTICLE 57 - A student may appeal the final grade of a course within one week following the announcement of the grades. Appeals must be submitted to the Graduate School in writing. The relevant faculty member shall re-evaluate the student's success status and submit the result to the Graduate School within one week. Appeals not submitted within the prescribed time frame shall not be considered by the Graduate School.

ARTICLE 58 - Courses in graduate programs shall be evaluated according to the following grading system.
Grade Description Grade Scale
Excellent AA 4.00
Very good plus BA+ 3.75
Very good BA 3.50
Good plus BB+ 3.25
Good BB 3.00
Conditional Pass CB+ 2.75
Conditional Pass CB 2.50
Conditional Pass CC+ 2.25
Conditional Pass CC 2.00
Fail FF 0.00
Fail(No Exam) VF 0.00

ARTICLE 59 - Students who wish to improve their cumulative grade point average may retake courses during the course-taking period. The most recent grade will be counted for the repeated courses.


Internship

There is no internship in this program.


Graduation Requirements

Students are required to complete successfully the following:
-12 credits from 4 compulsory courses
-12 credits from 4 elective courses
-1 seminar course
-A MSc thesis


The Awarded Degree and Title

Degree : Master of Science    Title : -


Program Employment Opportunities

Game Developer
System Developer
Software Developer
Software Architect
Artificial Intelligence Expert
Test Designer
Game and Simulation Designer
System Designer
Game Level Designer
Interaction Designer
Game Service Designer
Data Analyst
Game Researcher
UI/UX Designer
Environment Artist
3B Artist


Number of Graduates

Graduate Statistics
YearNumber of Graduates
20203
20217
20227
202310
20245


Program Outcomes

P.O.1 Developing and intensifying knowledge in Game Design, Development and Interaction Technologies area, based upon the competency in the undergraduate level (sufficient knowledge) (knowledge)
P.O.2 Grasping the inter-disciplinary interaction related to Game Design, Development and Interaction Technologies area (knowledge).
P.O.3 The ability to use the expert-level theoretical and practical knowledge acquired in Game Design and Interaction Technologies area (skill).
P.O.4 Interpreting and forming new types of knowledge by combining the knowledge from Game Design, Development and Interaction Technologies area and the knowledge from various other disciplines (skill).
P.O.5 Solving the problems faced in Game Design, Development and Interaction Technologies area by making use of the research methods (skill).
P.O.6 The ability to carry out a specialistic study related to Game Design, Development and Interaction Technologies area independently (Competence to work independently and take responsibility).
P.O.7 Developing new strategic approaches to solve the unforeseen and complex problems arising in the practical processes Game Design, Development and Interaction Technologies area and coming up with solutions while taking responsibility (Competence to work independently and take responsibility).
P.O.8 Fulfilling the leader role in the environments where solutions are sought for the problems related to Game Design, Development and Interaction Technologies area (Competence to work independently and take responsibility).
P.O.9 Assessing the specialistic knowledge and skill gained through the study with a critical view and directing one’s own learning process (Learning Competence).
P.O.10 Systematically transferring the current developments in Game Design, Development and Interaction Technologies area and one’s own work to other groups in and out of Computer Engineering area; in written, oral and visual forms (Communication and Social Competency).
P.O.11 Ability to see and develop social relationships and the norms directing these relationships with a critical look and the ability to take action to change these when necessary. (Communication and Social Competency).
P.O.12 Proficiency in a foreign language – at least European Language Portfolio B2 Level – and establishing written and oral communication with that language (Communication and social competency).
P.O.13 Using the computer software together with the information and communication technologies efficiently and according to the needs of Game Design, Development and Interaction Technologies area (Communication and Social Competency).
P.O.14 Paying regard to social, scientific, cultural and ethical values while collecting, interpreting, practicing and announcing processes of Game Design, Development and Interaction Technologies area related data and the ability to teach these values to others (Area Specific Competency).
P.O.15 Developing strategy, policy and application plans concerning the subjects related to Game Design, Development and Interaction Technologies area and the ability to evaluate the end results of these plans within the frame of quality processes (Area Specific Competency).
P.O.16 Using the knowledge and the skills for problem solving and/or application (which are processed within the area) in inter-disciplinary studies (Area Specific Competency).
P.O.17 In the programs with thesis, the ability to present one’s own work within the international Game Design, Development and Interaction Technologies environments orally, visually and in written forms (Area Specific Competency).


Program Coordinator

Doç. Dr. Sema Alaçam
E-mail: alacams@itu.edu.tr
Web: https://research.itu.edu.tr/tr/persons/alacams


Head of the Department

Prof. Dr. Hatice Köse
E-mail: hbkose@itu.edu.tr
Business Phone : 0212 285 75 51
Web: https://research.itu.edu.tr/tr/persons/hbkose