The information and program qualifications related to the Game and Interaction Technologies Master of Science Program, under the Department of Game and Interaction Technologies of the Graduate School, are summarized below.
Information About The Program
Game and Interaction Technologies MSc Program is a joint multi-disciplinary program between faculties of Computer Engineering, Architecture and Aeronautics and Astronautics.
The vision of the Game and Interaction Technologies MSc Program is to become a precursor in nurturing leaders in interdisciplinary research and practice - pioneering professionals and researchers, who can make innovative and creative contributions to the field of game design, development and interaction technologies.
The mission of the Game and Interaction Technologies MSc Program is to provide an interactive and intellectual education environment for the technological leaders and entrepreneurs of the future - who can influence the direction of the developments in the game and interaction technologies and industrial practice in the current information age,and the skills to continually enhance this knowledge with an inquisitive-minded approach and a sense of ethics.
The topics covered in the Game and Interaction Technologies MSc Program are game design, game development, game production, visual modelling in games, 3D computer vision, virtual reality, serious games, AI in games, interaction and interfaces, user experience, parallel ve distributed programming in games, network technologies in games and multi-player games.
Click here for the program's website.
Registration Requirements
Application Term : Previous Term / 2024-2025 Spring Semester
Application Requirements (For T.C Nationality) ALES Numerical must be minimum 80 (old system GRE Quantitative minimum 720, new system GRE minimum 156 ). Undergraduate GPA must be minimum 2.7/4 (69.66/100). Graduation must be All Engineering, Computer Sciences, Computer Engineering, Information Systems Engineering, Digital Game Design, Electrical Engineering, Electrical-Electronics Engineering, Electronics and Communication Engineering, Industrial Engineering, Industrial Product Design, Industrial Design Engineering, Physics Engineering, Interior Architecture, Civil Engineering, Management Engineering, Control Engineering, Mechanical Engineering, Mathematics Engineering, Mechatronics Engineering, Architecture, Game and Interaction Technologies Program, Telecommunication Engineering, Aeronautics and Astronautics Engineering, Software Engineering, Management Information Systems.
Quota (For T.C Nationality): 10
Application Requirements (For International Students) ALES Numerical must be minimum 80 (old system GRE Quantitative minimum 720, new system GRE minimum 156 ). Undergraduate GPA must be minimum 2.7/4 (69.66/100). Graduation must be All Engineering, Computer Sciences, Computer Engineering, Information Systems Engineering, Digital Game Design, Electrical Engineering, Electrical-Electronics Engineering, Electronics and Communication Engineering, Industrial Engineering, Industrial Product Design, Industrial Design Engineering, Physics Engineering, Interior Architecture, Civil Engineering, Management Engineering, Control Engineering, Mechanical Engineering, Mathematics Engineering, Mechatronics Engineering, Architecture, Game and Interaction Technologies Program, Telecommunication Engineering, Aeronautics and Astronautics Engineering, Software Engineering, Management Information Systems.
Quota (For International Students): 3
Application Page Graduate Education and Training Regulation Senate Principles
Application requirements, application dates, and quotas are updated in real-time from the Application System.
MasterBee
English Proficiency
Regulations and Guidelines
Academic Calendar
Course Plans
Course Schedules
Course Adjustment and Exemption Procedures
Program Educational Objectives
- To posses the required knowledge, skills and attitudes required in mathematics, basic science, computer science and engineering and modelling fields to solve problems related to game design, development and interaction technologies
- To have ability to use the literature, methods and applications in terms of theoretical and experimental design and practical implementation in game and interaction technologies
- To have the ability to carry out education and research studies on game design, development and interaction technologies with interdisciplinary cooperation
- To have the skills for lifelong learning by following the scientific developments related to the field
Measurement and Evaluation
Evaluating Student Success
The student success is evaluated considering Articles 56, 57, 58, and 59 of the Istanbul Technical University Graduate Education and Training Regulation Senate Principles.
ARTICLE 56 - Before the enrollment for the courses begins, the faculty member who offers the course informs the Program Executive Committee about the types, number and contribution percentage to the final grade of the studies within the semester, as well as requirements for a right to take the semester final exam. These requirements shall be finalized by approval of the Program Executive Committee and approval of the chair of the department, who declares them to the student and informs the Graduate School.
ARTICLE 57 - A student may appeal the final grade of a course within one week following the announcement of the grades. Appeals must be submitted to the Graduate School in writing. The relevant faculty member shall re-evaluate the student's success status and submit the result to the Graduate School within one week. Appeals not submitted within the prescribed time frame shall not be considered by the Graduate School.
ARTICLE 58 - Courses in graduate programs shall be evaluated according to the following grading system.
Grade Description |
Grade |
Scale |
Excellent |
AA |
4.00 |
Very good plus |
BA+ |
3.75 |
Very good |
BA |
3.50 |
Good plus |
BB+ |
3.25 |
Good |
BB |
3.00 |
Conditional Pass |
CB+ |
2.75 |
Conditional Pass |
CB |
2.50 |
Conditional Pass |
CC+ |
2.25 |
Conditional Pass |
CC |
2.00 |
Fail |
FF |
0.00 |
Fail(No Exam) |
VF |
0.00 |
ARTICLE 59 - Students who wish to improve their cumulative grade point average may retake courses during the course-taking period. The most recent grade will be counted for the repeated courses.
Internship
There is no internship in this program.
Graduation Requirements
Students are required to complete successfully the following:
-12 credits from 4 compulsory courses
-12 credits from 4 elective courses
-1 seminar course
-A MSc thesis
The Awarded Degree and Title
Degree : Master of Science Title : -
Program Employment Opportunities
Game Developer
System Developer
Software Developer
Software Architect
Artificial Intelligence Expert
Test Designer
Game and Simulation Designer
System Designer
Game Level Designer
Interaction Designer
Game Service Designer
Data Analyst
Game Researcher
UI/UX Designer
Environment Artist
3B Artist
Number of Graduates
Graduate Statistics
Year | Number of Graduates |
2020 | 3 |
2021 | 7 |
2022 | 7 |
2023 | 10 |
2024 | 5 |
Program Outcomes
P.O.1 Developing and intensifying knowledge in Game Design, Development and Interaction
Technologies area, based upon the
competency in the undergraduate level (sufficient knowledge) (knowledge)
P.O.2 Grasping the inter-disciplinary interaction related to Game Design, Development and
Interaction Technologies area (knowledge).
P.O.3 The ability to use the expert-level theoretical and practical knowledge acquired in Game
Design and Interaction Technologies area (skill).
P.O.4 Interpreting and forming new types of knowledge by combining the knowledge from Game
Design, Development and Interaction Technologies area and the knowledge from various other
disciplines (skill).
P.O.5 Solving the problems faced in Game Design, Development and Interaction Technologies area
by making use of the research methods (skill).
P.O.6 The ability to carry out a specialistic study related to Game Design, Development and
Interaction Technologies area independently (Competence to work independently and take
responsibility).
P.O.7 Developing new strategic approaches to solve the unforeseen and complex problems
arising in the practical processes Game Design, Development and Interaction Technologies
area and coming up with solutions while taking responsibility (Competence to work
independently and take responsibility).
P.O.8 Fulfilling the leader role in the environments where solutions are sought for the problems
related to Game Design, Development and Interaction Technologies area (Competence to work
independently and take responsibility).
P.O.9 Assessing the specialistic knowledge and skill gained through the study with a critical view
and directing one’s own learning process (Learning Competence).
P.O.10 Systematically transferring the current developments in Game Design, Development and
Interaction Technologies area and one’s own work to other groups in and out of Computer
Engineering area; in written, oral and visual forms (Communication and Social Competency).
P.O.11 Ability to see and develop social relationships and the norms directing these relationships with
a critical look and the ability to take action to change these when necessary. (Communication
and Social Competency).
P.O.12 Proficiency in a foreign language – at least European Language Portfolio B2 Level – and
establishing written and oral communication with that language (Communication and social
competency).
P.O.13 Using the computer software together with the information and communication technologies
efficiently and according to the needs of Game Design, Development and Interaction
Technologies area (Communication and Social Competency).
P.O.14 Paying regard to social, scientific, cultural and ethical values while collecting,
interpreting, practicing and announcing processes of Game Design, Development and
Interaction Technologies area related data and the ability to teach these values to others (Area
Specific Competency).
P.O.15 Developing strategy, policy and application plans concerning the subjects related to Game
Design, Development and Interaction Technologies area and the ability to evaluate the end
results of these plans within the frame of quality processes (Area Specific Competency).
P.O.16 Using the knowledge and the skills for problem solving and/or application (which are
processed within the area) in inter-disciplinary studies (Area Specific Competency).
P.O.17 In the programs with thesis, the ability to present one’s own work within the international
Game Design, Development and Interaction Technologies environments orally, visually and in
written forms (Area Specific Competency).
Program Coordinator
Head of the Department